There are always competing pressures on release dates. I always feel that there's more that I can do, and I want the project to be perfect. At a certain point however, I need to just publish and let the feedback roll in. That feedback is critical for further improvements.
Particular rough spots that I feel need to be looked at:
- Nox Noctis
- Invisibility in General
- Council of Esus spells
- Religions unit pricing and strength
Then of course, there are the usual rough spots that need to be ironed out as we go along:
- Interface quirks
- Documentation
- How does the AI handle it?
There's another point that I need to address in the near future. How do I describe all the changes that have been made to the mod concisely and in such a way that players are not lost at sea in an ocean of changes? I think that will be the hardest thing for me.
For now though, I wait with a bit of nervousness to see what people think of it.