- How are borders and territories drawn?
- How do players move their forces around?
Thursday, July 19, 2012
Static and Dynamic Maps and Borders
Labels:
game design
Maps and borders are strange things. We are acquainted
with them relatively early in life and they serve as a useful way for us to
adopt a more abstract view of the world around us. In strategy and war
games, the vast majority of our time is spent staring at a map. How the
map is designed then, becomes a crucial component of the player's experience,
as it literally determines how we play, and think about, the game. I think to describe a strategy game's map design we should answer two (slightly unrelated) questions:
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